Utilize use的問題,透過圖書和論文來找解法和答案更準確安心。 我們查出實價登入價格、格局平面圖和買賣資訊

Utilize use的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦Carroll, Bret寫的 American Manhood: A Concise History of Masculinity in U.s. History and Culture 和Montgomery, Vanessa的 Astro Power: A Simple Guide to Prediction and Destiny, for the Modern Mystic都 可以從中找到所需的評價。

另外網站Difference Between Use and Utilize - Pediaa.Com也說明:Main Difference: The main difference between Use and Utilize is that Use means to employ something to achieve a purpose while Utilize means ...

這兩本書分別來自 和所出版 。

國立陽明交通大學 電子研究所 陳宏明、林柏宏所指導 劉泳儀的 通過預測嚴重的矽穿孔和凸塊故障來強化三維積體電路電源供應網路 (2021),提出Utilize use關鍵因素是什麼,來自於三維積體電路、電源供應網、矽穿孔、凸塊、壓降、容錯。

而第二篇論文國立陽明交通大學 資訊科學與工程研究所 李毅郎所指導 林世庭的 應用於標準元件與印刷電路板設計之繞線技術研究 (2021),提出因為有 超大型積體電路設計、繞線方法、組合最佳化、標準元件合成、標準元件合成、印刷電路板繞線的重點而找出了 Utilize use的解答。

最後網站UTILIZE (verb) definition and synonyms | Macmillan Dictionary則補充:Definition of UTILIZE (verb): use something.

接下來讓我們看這些論文和書籍都說些什麼吧:

除了Utilize use,大家也想知道這些:

American Manhood: A Concise History of Masculinity in U.s. History and Culture

為了解決Utilize use的問題,作者Carroll, Bret 這樣論述:

While the concepts of manhood and masculinity have assumed an established place in gender and historical studies and masculinity is the subject of wide popular interest and discussion, there is currently no up-to-date, comprehensive historical overview of the subject. American Manhood will introd

uce readers to the dynamic interplay between the perceptions and experiences we call "masculinity" and major social, cultural, political, and economic developments in our history. Its central argument will be that Americans of different racial, class, ethnic, and regional groups have historically us

ed concepts of masculine identity to gender relations of power and national belonging in ways that attempt either to entrench or to stake their claims to positions of authority and legitimacy in American life. Gender, the book assumes and will demonstrate, provides a crucial analytic category for un

derstanding U.S. history. The book will cover the period from roughly the early seventeenth century to the present. It will utilize a combination of chronological and topical approaches to present a state-of-the-art narrative, reflective of current historical scholarship, to a broad general audience

. The anticipated audience will bring to their reading a familiarity with recent popular discussions of masculinity; American Manhood will use accessible prose to reveal to them the enormous complexity, diversity, and historical rootedness of the topic - to deepen readers' understanding of a subject

they thought they knew.

Utilize use進入發燒排行的影片

HITMAN Remastered
https://store.epicgames.com/legendauser/hitman-3

HITMAN™ is a third-person stealth video game in which players take control of Agent 47, a genetically enhanced assassin, traveling to international locations and eliminating contracted targets. As in other games in the Hitman series, players are given a large amount of room for creativity in approaching their assassinations. For instance, players may utilize long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Players can use explosives or disguise the assassination by creating a seemingly accidental death. A common method to approach a mission is to incapacitate other characters and wear their outfits as a disguise, which allows the player to gain access to restricted areas more easily. Actions of non-playable characters influence the game. For instance, players can gain more information about the position of their target through listening to a nearby news reporter.

Hitman 3 is an upcoming stealth game developed and published by IO Interactive. The game will be the eighth main installment in the Hitman series and the third and final installment of the World of Assassination trilogy, following Hitman (2016) and Hitman 2 (2018), in celebration of the series' 20th anniversary. It is set to be released for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Stadia (under the title Hitman: World of Assassination), and Nintendo Switch on 20 January 2021.

Like its predecessors, Hitman 3 is a stealth game played from a third-person perspective and players once again assume control of assassin Agent 47. In the game, 47 will travel to various locations and carry out contracted assassinations, continuing the story of the last two games. The base game features six new locations: Dubai, Dartmoor, Berlin, Chongqing, Mendoza and an epilogue set in the Carpathian Mountains, Romania. Players who owned Hitman (2016) and Hitman 2 (2018) will be able to import maps, levels and their progress into Hitman 3.

通過預測嚴重的矽穿孔和凸塊故障來強化三維積體電路電源供應網路

為了解決Utilize use的問題,作者劉泳儀 這樣論述:

隨著科技進步並延續摩爾定律,三維積體電路設計以減輕二維晶片中的擁擠問題。三維積體電路利用矽穿孔和凸塊來連接不同層的晶片,形成堆疊的技術。然而在三維積體電路製程上,正面臨著各方面的問題與挑戰,例如良率及可靠性低、製造成本高等等。其中,矽穿孔和凸塊在製程中故障會造成電壓及電路的性能下降,嚴重更會導致功能故障。因此,本論文會針對電源矽穿孔和凸塊提出一個強化電源供應網方案,以確保當矽穿孔/凸塊故障時,電壓還是可以維持在可接受的壓降內。首先我們會用機器學習的方式去預測電源矽穿孔/凸塊的重要順序,以得到最差情況的電壓分析結果。然後,對最差情況的壓降利用增加恢復電源矽穿孔及電源條來對電源供應網進行修復,直

到壓降回復到定義的目標電壓。我們採用三個製程的實際電路來來測試我們強化後的電源供應網,分別是TSMC 180奈米、40奈米以及65奈米。實驗結果顯示,我們提出的電源矽穿孔/凸塊錯誤時強化電源供應網方案是有效的。

Astro Power: A Simple Guide to Prediction and Destiny, for the Modern Mystic

為了解決Utilize use的問題,作者Montgomery, Vanessa 這樣論述:

Astro Power is a simple, practical and revealing handbook that reloads the wisdom of classic astrological signs for the modern mystic. It will show you how to use the planets and stars to forecast what, when and where in your life to expect the unexpected, utilize challenges and plan for changes.

Through easy-to-follow chapters, this book breaks down all you need to know to understand your cosmic calendar. You’ll be able to tap into the cosmic universe to see what life has in store for you, and how you can adapt and change within various transits, time periods or moon phases to get the most

out of life and avoid missing out. Use this book to understand your cyclical evolution, predict your destiny, and plan ahead to make the most of a particularly favorable period. Discover when cosmic periods of your life will begin and end, and what you can do to get the most out of them. Understand

which archetypal themes are at play, what areas, moods or industries will rise and fall, and work out the best times to go for something, or when to be patient yet persistent when challenges arise.

應用於標準元件與印刷電路板設計之繞線技術研究

為了解決Utilize use的問題,作者林世庭 這樣論述:

繞線於積體電路設計中為一必要且被廣泛應用的階段,隨著製程不斷演進,大量的訊號數量與複雜的設計規範大幅提高了繞線問題的複雜度。現今已有許多電子設計自動化(EDA)的工具與演算法被提出來克服複雜的晶片層級繞線,不過仍有一些重要的繞線問題是現存的演算法難以跟人工繞線產出近似的品質的,如標準元件繞線與印刷電路板繞線,這會導致工程師需花費大量時間與精力來完成這些繞線工作。因此,此論文擬提出許多的繞線方法以產出就算與人工繞線相比亦具有競爭力的繞線結果。因此,我們將提出之方法分為兩大主題,自動化標準元建合成與印刷電路板繞線。於自動化的標準元件合成,我們提出了第一個可以全自動合成標準元件庫並考慮drain-

to-drain abutment (DDA)於7奈米鰭式場效電晶體,我們首先提出基於動態規劃演算法的考慮DDA之電晶體擺放方法,並提出基於整數線性規劃之最佳化金屬第0層(M0)規劃演算法以降低第1金屬層(M1)的繞線擁擠度,所以標準元件的輸出入接點(I/O pin)的接入能力也因第2金屬層(M2)的使用量減少而提高。另一方面,我們分析有兩個主要原因導致自動化的標準元件繞線難以跟人工繞線產出近似的品質,其一為自動化的繞線難以完全使用元件中的空間,另外一個原因是以往的標準元件繞線研究並沒有考慮電容耦合所帶來的效能影響。因此,我們提出可隱式動態調整之繞線圖來繞線可以提高繞線資源的使用,我們也將考慮

電容耦合的繞線演算法轉成二次式規劃的方城組來最佳化標準元件的效能。實驗結果證實我們的標準元件庫不只可以幫助減少晶片的面積達5.73%,亦可以提供具有更好的面積與效能的標準元件。多行高的標準元件架構已在現今的設計中越來越流行,但卻沒有被以往的研究完整的討論,在此論文中,我們提出一個完整的擺放與繞線流程與方法以合成多行高的標準元件。我們提出一個基於A*搜尋演算法的多行高電晶體擺放方法以最佳化內行與跨行的連接能力,我們亦提出第一個基於最大化可滿足(Max-SAT)演算法的細部繞線器,其可以最佳化連接線長並滿足基本的設計規範。實驗結果證實我們所合成的標準元件與目前先進的單行標準元件具有近似的品質,且因

我們的多行高標準元件具有較好的長寬比,所以可以在合成晶片時具有更好的彈性。最後,因為越來越高的接點密度與繞線層數,印刷電路板繞線變得越來越複雜。印刷電路板繞線可分為兩個階段,逃離繞線與區域繞線。傳統的逃離繞線只專注於讓接點之連線逃離該晶片區塊,但未考慮其逃離位置對於晶片繞線的可繞度之影響。在此論文中,我們提出了一個完整的印刷電路板繞線流程與方法,其包含了同時性逃離繞線、後繞線最佳化、與區域繞線,而我們所提之印刷電路板繞線可以完成七個目前商業用印刷電路板繞線軟體無法完成的業界印刷電路板設計。 另外,在考慮業界提供之可製造性規範後,我們所提出的逃離繞線依然可以在加入額外設計的方城組後完成所有業界提

供的設計