in-app messaging的問題,透過圖書和論文來找解法和答案更準確安心。 我們查出實價登入價格、格局平面圖和買賣資訊

in-app messaging的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦Moroney, Laurence寫的 The Definitive Guide to Firebase: Build Android Apps on Google’s Mobile Platform 和Schwarz, Ronan/ Dutson, Phil/ Steele, James/ To, Nelson的 The Android Developer’s Cookbook: Building Applications With the Android SDK都 可以從中找到所需的評價。

這兩本書分別來自 和所出版 。

國立高雄科技大學 行銷與流通管理系 趙沛所指導 顏婉沂的 探討中高齡者對LINE社群媒體黏著度的影響因素 (2021),提出in-app messaging關鍵因素是什麼,來自於中高齡者、LINE、社群媒體、社會層面、自我層面、期望層面、黏著度。

而第二篇論文國立高雄科技大學 資訊管理系 陳世智所指導 劉兆泓的 新冠肺炎疫情下的學生接受線上學習之轉換意圖研究 (2021),提出因為有 新冠病毒、線上學習、解構式計畫行為理論、數位能力、轉換意圖的重點而找出了 in-app messaging的解答。

接下來讓我們看這些論文和書籍都說些什麼吧:

除了in-app messaging,大家也想知道這些:

The Definitive Guide to Firebase: Build Android Apps on Google’s Mobile Platform

為了解決in-app messaging的問題,作者Moroney, Laurence 這樣論述:

Plan how to build a better app, grow it into a business, and earn money from your hard work using Firebase. In this book, Laurence Moroney, Staff Developer Advocate at Google, takes you through each of the 15 Firebase technologies, showing you how to use them with concrete examples. You'll see how t

o build cross-platform apps with the three pillars of the Firebase platform: technologies to help you develop apps with a real-time database, remote configuration, cloud messaging, and more; grow your apps with user sharing, search integration, analytics, and more; and earn from your apps with in-ap

p advertising.After reading The Definitive Guide to Firebase, you'll come away empowered to make the most of this technology that helps you build better cross-platform mobile apps using either native Android or JavaScript-based web apps and effectively deploy them in a cloud environment.What You'll

LearnUse the real-time database for a codeless middleware that gives online and offline data for syncing across your users' devicesMaster Firebase Cloud Messaging, a technology that delivers to connected devices in less than 500msGrow your app organically with technologies such App Indexing, App Inv

ites, and Dynamic LinksUnderstand problems when they arise with crash reporting Fix user problems without direct access to users' devicesTie it all together with analytics that give you great intelligence about how users interact with your appWho This Book Is ForExperienced Android, mobile app devel

opers new to Firebase. This book is also for experienced web developers looking to build and deploy web apps for smartphones and tablets, too, who may be new or less experienced with mobile programming. Laurence Moroney is Firebase Developer Advocate at Google. He is also a top selling author. He

is host of Coffee with a Googler on YouTube! He has over 10 years in software development and architecture, specializing in interoperability, security and performance in such diverse industries as casinos, jails, the U.S. Border Patrol, airports, professional soccer teams and financial services. He

has written several books on computing, including some on Web Services Security, ASP.NET and Java/.NET interoperability, as well as dozens of articles on various technology issues. He lives in Sammamish, Washington with his wife, Rebecca, and children, Claudia and Christopher.

探討中高齡者對LINE社群媒體黏著度的影響因素

為了解決in-app messaging的問題,作者顏婉沂 這樣論述:

隨著無線網路以及移動設備的普及,現在人手至少擁有一台智慧型手機,智慧型手機已成為現代人日常生活中不可或缺的一部分。在台灣,LINE已是民眾每天造訪次數最多的社群媒體,目前過去研究多探討社群媒體之持續使用意圖與忠誠度,較少研究針對中高齡者使用社群媒體之黏著度進行探討,因此本研究將社會支持、社會影響、自主性、自我效能、績效期望、努力期望視為中高齡者使用LINE社群媒體黏著度之影響因素。本研究之研究對象為中高齡者有使用LINE之民眾,採便利抽樣法,透過網路及紙本問卷共發放368份問卷,扣除無效問卷53份及45歲以下55份,有效問卷回收260份,回收率為82.54%。採用SPSS25.0與AMOS2

0.0統計軟體進行信效度分析及複迴歸以驗證假設。本研究結果證實自主性對黏著度有正向影響、績效期望與黏著度有正向影響,以及努力期望對黏著度有正向影響,亦即當中高齡者透過LINE,可以讓他展開不同的生活以及讓他充分表現出他的生活方式,將會使其花更長的時間、經常地使用LINE上的各種功能。表示當中高齡者容易與輕鬆的使用LINE,並覺得使用LINE方便讓他接受新的資訊(如:新聞、防疫訊息、政府資訊等),且亦會使他無時無刻都在使用LINE。

The Android Developer’s Cookbook: Building Applications With the Android SDK

為了解決in-app messaging的問題,作者Schwarz, Ronan/ Dutson, Phil/ Steele, James/ To, Nelson 這樣論述:

Do you want to get started building apps for Android, today's number one mobile platform? Are you already building Android apps but want to get better at it? The Android(TM) Developer's Cookbook, Second Edition, brings together all the expert guidance and code you'll need. This edition has been ext

ensively updated to reflect the other Android 4.2.2 releases. You'll find all-new chapters on advanced threading and UI development, in-app billing, push messages, and native development, plus new techniques for everything from accessing NFC hardware to using Google Cloud Messaging. Proven modular r

ecipes take you from the basics all the way to advanced services, helping you to make the most of the newest Android APIs and tools. The authors' fully updated code samples are designed to serve as templates for your own projects and components. You'll learn best-practice techniques for efficiently

solving common problems and for avoiding pitfalls throughout the entire development lifecycle. Coverage includesOrganizing Android apps and integrating their activities Working efficiently with services, receivers, and alertsManaging threads, including advanced techniques using AsyncTasks and loader

sBuilding robust, intuitive user interfacesImplementing advanced UI features, including Custom Views, animation, accessibility, and large screen supportCapturing, playing, and manipulating mediaInteracting with SMS, websites, and social networksStoring data via SQLite and other methodsIntegrating in

-app billing using Google Play servicesManaging push messaging with C2DMLeveraging new components and structures for native Android developmentEfficiently testing and debugging with Android's latest tools and techniques, including LINT code analysisThe Android(TM) Developer's Cookbook, Second Editio

n, is all you need to jumpstart any Android project, and create high-value, feature-rich apps that sell. Ronan "Zero" Schwarz, cofounder of OpenIntents, has built Android apps since 2007 and helped create SplashPlay and Droidspray-top Google Android Developer Challenge finalists. Phil Dutson is le

ad eCommerce developer for ICON Health and Fitness. He wrote Sams Teach Yourself jQuery Mobile in 24 Hours.James Steele, vice president of engineering at Sensor Platforms, focuses on helping app developers leverage user motion and context information more easily.Nelson To markets multiple apps at Go

ogle Play. He has worked on enterprise Android apps for Think Computer, Inc., AOL (AIM), Stanford University, and Logitech.

新冠肺炎疫情下的學生接受線上學習之轉換意圖研究

為了解決in-app messaging的問題,作者劉兆泓 這樣論述:

隨著新冠病毒在全球的肆虐,各國迅速關閉學校以減少疫情傳播,而這項措施對傳統教育來說受到極大的影響。但是,關於疫情影響下,如何改變傳統教育走向線上教育意圖研究才正要起步。因此,本研究探討了在COVID-19大流行的階段,學生對線上學習的接受和轉換意圖,以解構式計劃行為理論探討學生在疫情期間,影響學生使用線上學習和轉換成線上學習意圖之因素。本研究並添加了滿意度、數位能力、知覺COVID-19風險與知覺COVID-19感染力,作為新的影響因子整合到模型中。在樣本蒐集過程,我們利用Google表單進行問卷之發放及回收,針對在疫情期間具有使用線上學習經驗的學生進行資料蒐集,共得到 290份有效樣本。經

由偏最小平方法分析後發現相關預測變量同樣充分描述了DTPB的關鍵組成部分。首先,態度、主觀規範、知覺行為控制和知覺風險對轉換意圖皆有顯著影響。第二,感知有用性和滿意度成為學生使用態度的重要解釋的子構面。第三,同學影響成為學生主觀規範最主要的原因。第四,數位能力和促進條件都顯著的影響了學生知覺行為控制。第五,知覺COVID-19風險在五個主要構面路徑系數最大,代表了最為關鍵的影響。最後,本研究主要針對新冠肺炎的大流行中,提供教育工作者和其他教育機構在面對學生從實體授課轉換成為線上學習的過程,提供管理意涵、策略建議與未來研究方向。