C# online compiler的問題,透過圖書和論文來找解法和答案更準確安心。 我們查出實價登入價格、格局平面圖和買賣資訊

C# online compiler的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦PaulDeitel,HarveyDeitel寫的 C HOW TO PROGRAM: WITH CASE STUDIES IN APPLICATIONS AND SYSTEMS PROGRAMMING 9/E (G-PIE)  和GADDIS,WALTERS,MUGANDA 的 STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)都 可以從中找到所需的評價。

另外網站C# Online IDE and Compiler - Coding Rooms也說明:C# online compiler, IDE, and collaborative coding environment. Code, run, share, and collaborate on C# now!

這兩本書分別來自全華圖書 和全華圖書所出版 。

國立陽明交通大學 電子研究所 陳宏明所指導 梁凱量的 透過識別繞線壅擠以改善顯示器驅動晶片的可繞度 (2021),提出C# online compiler關鍵因素是什麼,來自於實體化設計、可繞度、預測繞線壅擠、擺置、自動佈局繞線。

而第二篇論文國立陽明交通大學 資訊科學與工程研究所 李毅郎所指導 林世庭的 應用於標準元件與印刷電路板設計之繞線技術研究 (2021),提出因為有 超大型積體電路設計、繞線方法、組合最佳化、標準元件合成、標準元件合成、印刷電路板繞線的重點而找出了 C# online compiler的解答。

最後網站ReactiveX則補充:Manipulate UI events and API responses, on the Web with RxJS, ... Available for idiomatic Java, Scala, C#, C++, Clojure, JavaScript, Python, Groovy, JRuby, ...

接下來讓我們看這些論文和書籍都說些什麼吧:

除了C# online compiler,大家也想知道這些:

C HOW TO PROGRAM: WITH CASE STUDIES IN APPLICATIONS AND SYSTEMS PROGRAMMING 9/E (G-PIE) 

為了解決C# online compiler的問題,作者PaulDeitel,HarveyDeitel 這樣論述:

  Thistitle is a Pearson Global Edition. The editorial team at Pearson has workedclosely with educators around the world to include content which is especiallyrelevant to an international and diverse audience.     For courses in computerprogramming.     A user-friendly,code-intensive introduction

to C programming with case studies introducing applicationsand system programming.     C How to Program is a comprehensive introduction toprogramming in C. Like other texts of the Deitels How to Program series,the books modular presentation serves as a detailed, beginner source ofinformation for col

lege students looking to embark on a career in coding, orinstructors and software-development professionals seeking to learn how toprogram with C. The signature Deitel live-code approach presents concepts inthe context of 142 fully working programs rather than incomplete snips of code.This gives stu

dents a chance to run each program as they study it and see howtheir learning applies to real-world programming scenarios.     Current standards, contemporary practice, and hands-onlearning opportunities are integrated throughout the 9th Edition.Over 350 new, integrated Self-Check exercises with ans

wers allow students totest their understanding of important concepts and check their code as theyread. New and enhanced case studies and exercises use real-world data and focuson the latest ACM/IEEE computing curricula recommendations, highlightingsecurity, data science, ethics, privacy, and perform

ance concepts.   本書特色     * A user-friendly, code-intensive introduction to C programming.   The Deitel signature live-code approach allows students to run full programs as they learn key concepts.     - UPDATED - The 9th Edition features 142 complete, working, real-world C programs. Each code examp

le is followed with one or more sample executions.     - UPDATED - All code examples and code selections were checked using the clang-tidy static code analysis tool.     NEW - Over 350 integrated Self-Check exercises with answers help students test and validate their understanding as they read.     

- Fill-in-the-blank, true/false, and discussion Self Checks focus on concepts and terminology.     - Code-based Self Checks give students a chance to try out and reinforce programming techniques.     A focus on performance issues prepares readers for professional software-development challenges and

practices.     UPDATED - Students are encouraged to think like developers by familiarizing themselves with popular open-source software and tools like Docker, GitHub, and StackOverflow.     * Offers hundreds of real-world examples, exercises, and projects for hands-on practice   UPDATED More than tw

enty case studies in systems programming and applications programming give students fun, hands-on opportunities to use C as its intended to be used. New and enhanced case studies:      - Focus on data science including simulations with random-number generation, survey data analysis, natural language

processing, and artificial intelligence (machine-learning with simple linear regression).     - Incorporate free open-source libraries and tools.     - Focus on visualization with gnuplot.     - UPDATED - Over 400 examples, exercises, and projects (EEPs) allow students to solve interesting, real-wo

rld problems working with real-world data. EEPs are drawn from an assortment of computer science, data science, and other fields to instruct and engage students.     * Covers fundamental to advanced concepts in a flexible, modular format   Rich coverage of C fundamentals emphasizes problem-solving a

nd algorithm development to give novice programmers a solid foundation in programming principles.     Intermediate and advanced topics are included for use in higher-level courses or for further self-study.   The modular presentation covers fundamental to advanced concepts in groups of related chap

ters. Instructors can easily adapt the content to a variety of courses and audiences.     - NEW - A one-page, full-color Table of Contents chart on the inside front cover makes it easy to see the books modular structure and lists all of the case studies.     Up-to-date content aligns with contempora

ry standards, trends, operating systems, and development tools.     - UPDATED - The book adheres to the C11/C18 standards to keep pace with expanded C capabilities. Terminology throughout has been updated to reflect the most recent C standard to help students prepare for a career in programming.    

 - UPDATED - All program code is compatible with Windows, macOS, and Linux operating systems and has been tested using the latest versions of the Visual C++, XCode, and GNU gcc compilers.     - UPDATED - Updated content aligns to the latest ACM/IEEE computing curricula recommendations, which call fo

r covering security, data science, ethics, privacy, and performance concepts and using real-world data throughout the curriculum.     - UPDATED - Enhanced and updated coverage of secure C programming includes additional SEI CERT C Coding Standards. All security-related issues are called out with an

icon in the text.     - UPDATED - Additional exercises ask students to use the Internet to research ethics and privacy issues in computing.     - UPDATED - Performance icons identify areas in the text that discuss performance-related issues. The case study on multithreading and multicore performance

has been enhanced.     - NEW - Common errors and good software engineering practices are called out with new margin icons.     - NEW- A new tutorial helps MacOS and Windows users compile and run programs using gcc in the cross-platform GNU Compiler Collection Docker container.     - UPDATED - Expan

ded coverage of sorting algorithms and analysis of algorithms with Big O is included in a dedicated chapter (Chapter 13).     - NEW - Appendix D presents a user-friendly overview of object-oriented programming fundamentals to help introduce students to different programming paradigms. 

透過識別繞線壅擠以改善顯示器驅動晶片的可繞度

為了解決C# online compiler的問題,作者梁凱量 這樣論述:

隨著電路設計規則日漸複雜,可繞度已成為擺置階段必須考慮的重要因素之一,然而作為過去所仰賴的依據,全域繞線擁擠圖放至今日已然無法體現可繞度的趨勢,若想獲得更全面且接近實際繞線的資訊,勢必得進行繞線流程包含全域以及細部繞線,而這相當費時,因此,如何準確且快速的獲得細部繞線資訊並以此做出對可繞度有效的改善是一門重要的課題。本篇針對有著極大長寬比並且容易因此產生嚴重可繞度問題的顯示器驅動晶片,提出一個能夠在擺置階段識別繞線擁擠的方法並以此產生擺置障礙來幫助我們解決上述問題。此方法透過分析繞線壅擠的聚集程度來預測是否會發生細部繞線錯誤以及其發生的位置,並且在這些位置上產生擺置障礙後重新進行擺置。實驗的

結果顯示,跟原本擺置系統的結果相比,我們提出的方法能準確預測細部繞線的錯誤的發生位置並有效減少其數量。此外,本方法可以建置在原有的自動化實體設計流程中,提供一個快速的解決方法來改善擺置的可繞度並且減少為解決細部繞線錯誤而重複進行的擺置和繞線次數。

STARTING OUT WITH C++: EARLY OBJECTS 9/E (GE)

為了解決C# online compiler的問題,作者GADDIS,WALTERS,MUGANDA  這樣論述:

  For courses in C++ Programming   Fundamentals of C++ for Novices and Experienced Programmers Alike   Intended for use in a two-term, three-term, or accelerated one-term C++ programming sequence, this Ninth Edition of Starting Out with C++: Early Objects introduces the fundamentals of C+

+ to novices and experienced students alike. In clear, easy-to-understand terms, the text introduces all of the necessary topics for beginning C++ programmers. Real-world examples allow students to apply their knowledge in understanding how, why, and when to implement the features of C++. The text i

s organized in a progressive, step-by-step fashion that allows for flexibility. Building on the popularity of previous editions, the Ninth Edition has been updated and enhanced with new material, including C++11 topics and recent changes in technology.   MyProgrammingLab?not included. Students, if

MyProgrammingLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information.   MyProgrammingLabis a

n online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to the programming concepts in this book and improves the programming competence of beginning students who often struggle with the basic concepts of progra

mming languages. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code i

nputted by students for review. 本書特色   .C++11 topics have been added to several chapters to support the latest standard version of the C++ language.   .UPDATED! Updated material throughout the book reflects changes in technology and software development environments, improves clarity and incorpor

ates best practices in teaching introductory programming. As a result, new graphics and new or redesigned figures have been added throughout the book where appropriate, and new or improved sample programs have been included in a number of chapters.   .Includes new sections on literals, random numbe

rs, and enumerated data types, as well as improved material on designing classes.   .New Programming Challenge problems have been added to every chapter.   .UPDATED! Chapters have been redesigned to improve student learning. Chapter 5 (Looping) has been reorganized to give students more practice u

sing the while loop before introducing do-while and for loops. The Chapter 6 (Functions) material on defining and calling functions has been reorganized to introduce function prototypes earlier and allow main to always be the first function in a file. MyProgrammingLab® not included. Students, if MyP

rogrammingLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MyProgrammingLabis an onli

ne learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to the programming concepts in this book and improves the programming competence of beginning students who often struggle with the basic concepts of programming

languages. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputte

d by students for review.   .Interactive Practice provides first-hand programming experience in an interactive online environment.   .Approximately two-hundred small practice exercises cover topics such as variables, calculations, decision statements, loops, procedures, arrays, and more.   .Error

Messages for Incorrect Answers give students immediate personalized feedback. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.   .Step-by-step VideoNote Tutorials enhance the programming concepts presented i

n your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom—when they need help the most.   .Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the eText offers inte

ractive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class. The Pearson eText companion app

allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.   .Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities: 。A dynamic roster tracks their

performance and maintains a record of submissions. 。The color-coded gradebook gives you a quick glance of your classes' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LMS.   圖書特

色與優點:   This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. About the Book   .NEW! C++11 topics have been added to several chapters to support

the latest standard version of the C++ language.   .UPDATED! Updated material throughout the book reflects changes in technology and software development environments, improves clarity and incorporates best practices in teaching introductory programming. As a result, new graphics and new or redesi

gned figures have been added throughout the book where appropriate, and new or improved sample programs have been included in a number of chapters.   .NEW! Includes new sections on literals, random numbers, and enumerated data types, as well as improved material on designing classes.   .NEW! New P

rogramming Challenge problems have been added to every chapter.   .UPDATED! Chapters have been redesigned to improve student learning. Chapter 5 (Looping) has been reorganized to give students more practice using the while loop before introducing do-while and for loops. The Chapter 6 (Functions) ma

terial on defining and calling functions has been reorganized to introduce function prototypes earlier and allow main to always be the first function in a file.   .Concept statements at the beginning of each major section summarize the section’s key ideas.   .Over 350 complete examples highlight t

opics through practical, real-world example programs that students can run themselves.   .Program Outputs use samples to show students how each program should function.   .Tying It All Together sections at the end of each chapter show students how to do something clever and fun with the material c

overed in that chapter.   .VideoNotes provide a series of online videos developed specifically for the text.   .Checkpoints are questions provided in each chapter for self-testing.   .Notes appear throughout the text, providing short explanations of relevant, interesting, and misunderstood points

.   .Warnings caution students about techniques, practices, and features that can lead to malfunctioning programs or lost data.   .Case Studies that simulate real-world applications appear in many chapters throughout the text.   .Review Questions and Exercises in each chapter present a thorough a

nd diverse set of questions for review, such as fill-in-the-blank and short answer questions that check the student’s mastery of the basic material presented in the chapter. These are followed by exercises requiring problem solving and analysis, such as the Algorithm Workbench, Predict the Output, a

nd Find the Errors sections. Each chapter ends with a Soft Skills exercise that focuses on communication and group process skills. Answers to the odd numbered review questions and review exercises are provided in Appendix D at the back of the book.   .Programming Challenges solidify knowledge and p

resent real-world problems.   .Group Projects throughout the text encourage teamwork within the classroom.   .C++ Quick Reference Guide is printed on the inside back cover.   MyProgrammingLab® not included. Students, if MyProgrammingLab is a recommended/mandatory component of the course, please ask

your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information.   MyProgrammingLabis an online learning system designed to engage students and improve results. MyPro

grammingLab consists of a set of programming exercises correlated to the programming concepts in this book and improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. For students, the system automatically detects errors in the l

ogic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review.   .Interactive Practice provides first-hand pr

ogramming experience in an interactive online environment.   .Approximately two-hundred small practice exercises cover topics such as variables, calculations, decision statements, loops, procedures, arrays, and more.   .Error Messages for Incorrect Answers give students immediate personalized feed

back. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.   .Step-by-step VideoNote Tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-s

olving process outside of the classroom–when they need help the most.   .Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the eText offers interactive and sharing features. Rich media options let students watch lectu

re and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class. The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android

tablet for either online or offline viewing.   .Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities: 。A dynamic roster tracks their performance and maintains a record of submissions. 。The color-coded grad

ebook gives you a quick glance of your classes' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LMS.  

應用於標準元件與印刷電路板設計之繞線技術研究

為了解決C# online compiler的問題,作者林世庭 這樣論述:

繞線於積體電路設計中為一必要且被廣泛應用的階段,隨著製程不斷演進,大量的訊號數量與複雜的設計規範大幅提高了繞線問題的複雜度。現今已有許多電子設計自動化(EDA)的工具與演算法被提出來克服複雜的晶片層級繞線,不過仍有一些重要的繞線問題是現存的演算法難以跟人工繞線產出近似的品質的,如標準元件繞線與印刷電路板繞線,這會導致工程師需花費大量時間與精力來完成這些繞線工作。因此,此論文擬提出許多的繞線方法以產出就算與人工繞線相比亦具有競爭力的繞線結果。因此,我們將提出之方法分為兩大主題,自動化標準元建合成與印刷電路板繞線。於自動化的標準元件合成,我們提出了第一個可以全自動合成標準元件庫並考慮drain-

to-drain abutment (DDA)於7奈米鰭式場效電晶體,我們首先提出基於動態規劃演算法的考慮DDA之電晶體擺放方法,並提出基於整數線性規劃之最佳化金屬第0層(M0)規劃演算法以降低第1金屬層(M1)的繞線擁擠度,所以標準元件的輸出入接點(I/O pin)的接入能力也因第2金屬層(M2)的使用量減少而提高。另一方面,我們分析有兩個主要原因導致自動化的標準元件繞線難以跟人工繞線產出近似的品質,其一為自動化的繞線難以完全使用元件中的空間,另外一個原因是以往的標準元件繞線研究並沒有考慮電容耦合所帶來的效能影響。因此,我們提出可隱式動態調整之繞線圖來繞線可以提高繞線資源的使用,我們也將考慮

電容耦合的繞線演算法轉成二次式規劃的方城組來最佳化標準元件的效能。實驗結果證實我們的標準元件庫不只可以幫助減少晶片的面積達5.73%,亦可以提供具有更好的面積與效能的標準元件。多行高的標準元件架構已在現今的設計中越來越流行,但卻沒有被以往的研究完整的討論,在此論文中,我們提出一個完整的擺放與繞線流程與方法以合成多行高的標準元件。我們提出一個基於A*搜尋演算法的多行高電晶體擺放方法以最佳化內行與跨行的連接能力,我們亦提出第一個基於最大化可滿足(Max-SAT)演算法的細部繞線器,其可以最佳化連接線長並滿足基本的設計規範。實驗結果證實我們所合成的標準元件與目前先進的單行標準元件具有近似的品質,且因

我們的多行高標準元件具有較好的長寬比,所以可以在合成晶片時具有更好的彈性。最後,因為越來越高的接點密度與繞線層數,印刷電路板繞線變得越來越複雜。印刷電路板繞線可分為兩個階段,逃離繞線與區域繞線。傳統的逃離繞線只專注於讓接點之連線逃離該晶片區塊,但未考慮其逃離位置對於晶片繞線的可繞度之影響。在此論文中,我們提出了一個完整的印刷電路板繞線流程與方法,其包含了同時性逃離繞線、後繞線最佳化、與區域繞線,而我們所提之印刷電路板繞線可以完成七個目前商業用印刷電路板繞線軟體無法完成的業界印刷電路板設計。 另外,在考慮業界提供之可製造性規範後,我們所提出的逃離繞線依然可以在加入額外設計的方城組後完成所有業界提

供的設計